Animation is a method by which still figures are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today, many animations are made with computer-generated imagery (CGI). Computer animation can be very detailed 3D animation, while 2D computer animation (which may have the look of traditional animation) can be used for stylistic reasons, low bandwidth, or faster real-time renderings. Other common animation methods apply a stop motion technique to two- and three-dimensional objects like paper cutouts, puppets, or clay figures.
A cartoon is an animated film, usually a short film, featuring an exaggerated visual style. The style takes inspiration from comic strips, often featuring anthropomorphic animals, superheroes, or the adventures of human protagonists. Especially with animals that form a natural predator/prey relationship (e.g. cats and mice, coyotes and birds), the action often centers on violent pratfalls such as falls, collisions, and explosions that would be lethal in real life.
The illusion of animation—as in motion pictures in general—has traditionally been attributed to the persistence of vision and later to the phi phenomenon and/or beta movement, but the exact neurological causes are still uncertain. The illusion of motion caused by a rapid succession of images that minimally differ from each other, with unnoticeable interruptions, is a stroboscopic effect. While animators traditionally used to draw each part of the movements and changes of figures on transparent cels that could be moved over a separate background, computer animation is usually based on programming paths between key frames to maneuver digitally created figures throughout a digitally created environment.
Analog mechanical animation media that rely on the rapid display of sequential images include the phénakisticope, zoetrope, flip book, praxinoscope, and film. Television and video are popular electronic animation media that originally were analog and now operate digitally. For display on computers, technology such as the animated GIF and Flash animation were developed.
In addition to short films, feature films, television series, animated GIFs, and other media dedicated to the display of moving images, animation is also prevalent in video games, motion graphics, user interfaces, and visual effects.
The physical movement of image parts through simple mechanics—for instance, moving images in magic lantern shows—can also be considered animation. The mechanical manipulation of three-dimensional puppets and objects to emulate living beings has a very long history in automata. Electronic automata were popularized by Disney as animatronics.
Before the introduction of AI for Animation, this field was a labor-intensive practice where animators had to draw frame by frame to produce the entire movie or story, more than deeply creative work animators end up clicking mouse indefinite number of times. As AI technology entered the animation field, it has refined and escalated the count of industrial sectors, animators, filmmakers, designers diving in this field. They can produce high-quality animation in less time because of new AI animation software and AI animation generators.
There are many AI animation software and applications developed by big techies like Google, Adobe that are making complex and time-consuming tasks simpler for animators of all categories either beginner or experienced. Some of the examples are Google Deepdream, Adobe Sensei, Adobe Animate, and many more.
Some of the areas where AI-based animation is extensively used are listed below:
AI in virtual scene creation and entertainment:
Animation studios like Pixar, DreamWorks, Walt Disney are involved in making animated movies for many decades and there was a requirement of a huge number of artists and animators to create a single animated movie. But because of AI animation generators and animation software’s staff requirement dropped heavily.
One of the latest examples is the remake of Lion King. The team used deepfake artificial intelligence to allow virtual characters to behave in ways that mimicked real characters.
Automating the task using AI:
The most extensive use of animation is happening in the gaming industry. All 3D characters, the endless virtual environment is done using animation.
The devs from DeepMotion is using the Motion Intelligence platform to train digital characters to perform complex motor skills like parkour, dancing, athletics, martial arts using a cloud-based machine learning pipeline. This new technology is revolutionizing animation production for video games.
AI in 3D Animation:
Artificial intelligence is helping researchers in creating 3D animation models with less time and effort. One practical application is the use of AI-based 3D Animation in the medical industry for medical training as well as surgeries. 3D Animation allows professionals and medical students to visualize details of human anatomy. Holographic technology displays all the real objects or animation to float freely in space.
AI animation software assisting creativity:
Designing different stages of walking and talking of the character is the most tedious task for an animator and makes their task boring. Adobe sensei, an AI assistant, and machine learning technology have revolutionized the creative possibilities in the animation. Lip sync is the feature in Adobe sensei which automates the animated character’s mouth movement with voice over audio.
AI creating facial animation:
3D facial animation has been explored earlier but the human-like performance was still far away before the integration of AI. The learned model VOCA (Voice operated Character Animation), trained to identify from facial motion, uses speech signal as input and animates a wide range of adult faces as output. VOCA is used for achieving tasks like VR (Virtual reality) avatars, in-game videos, etc.
These are a few of the most acknowledged areas where AI-based animation is utilized for a better experience. Nowadays, various animation projects are going on in India as well as abroad due to which demand for professional animators is also increasing. AI is boosting endless power to creativity; the question is how we can use this tool to go beyond?